Wednesday, May 4, 2011

Rules:: Conventional Infantry

(The rules for recruiting these and such were a little vague... so lets flesh that out.)

Life is Cheap: You can create any infantry you want. In addition, the base cost of Infantry starts at 200cr instead of 2000cr.
This will change if we ever implement maintenance, which is where Infantry should shine in being vastly cheaper to operate. In fact, it might be changed if it is deemed TOO cheap.

Battlemechs are King: All conventional infantry start with a gunnery of 5 regardless. In addition, antimech skill gets unlocked if you pay for it at training.


Some examples of Infantry to start off:
Foot Assault Rifle (Imperator AX-22 Assault) Infantry (28 men): $79,195.95cr
Transport Weight: 3 tons
Damage Type: Ballistic
Base Range: 1
Total Damage: 15
Damage per Trooper: 0.53


Motorized (Wheeled, Combat Shotgun) Artillery Crew (15 men) (1 Thumper, no ammo): $314,496.063cr
Transport Weight: 31 ton
Damage Type: Ballistic
Base Range: 0
Total Damage: 3
Damage per Trooper: 0.2


Note: I highly encourage examination into support weapons and field guns. It provides a cheap way to really amp up the fire power of infantry and might prove useful. Feel free to run any design by me to look it over if you have questions.

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