Friday, May 18, 2012

Zellbrigen



Time to break out the monocles and tea:

The proscriptions of zellbrigen consist of the following rules:
Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.

  • A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.
  • A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.
  • No artillery or other Area-Effect Weapons shall be employed by either side.
  • Intentionally moving out of the line of sight of the opponent is prohibited.
  • Systems that requires multiple units to operate, like C3 and TAG, are forbidden.
  • Moving out of weapon range is prohibited.
  • Failure to fire a weapon when possible is prohibited.

A warrior is also expected to not retreat from inferior foes, or to engage his opponent in melee combat, though these are not part of the formal rules of zellbrigen. Also, though it plays a central role in Clans' combat challenges, the ritual of batchall remains a separate tradition.

Tuesday, May 15, 2012

Rules Discretion: Moving on Pavement

Despite having a great grasp on most of the rules, I still get them wrong some of the time, so always feel free to call me out on them.  Regardless, I tend to check these things out at the end of the game to make sure they are being executed right.  And guess what I found on moving on pavement:


Ground Vehicles: Ground vehicles moving on pavement may receive a movement bonus of 1 MP, regardless of whether the vehicle uses cruising or fl anking movement. To gain the extra MP, the unit must begin its turn on a paved hex and continue to travel on pavement for the entire Movement Phase. 


The operative here is VEHICLES and cruising or flanking movement.  Neither of which happens to mechs. So kudos to Ernie for making mention of it.  I'm not sure how I remembered that detail incorrectly.  Atleast we were consistent on that game.  That's what matters most.
I owe you a coke man.

Wednesday, May 2, 2012

Sunday Game is go 5/6/12

By all accounts the monthly fight club game is still go for this sunday at Hobby Town.