Tuesday, March 15, 2011

Mercenary Campaign Synopsis

The purpose of the campaign is to provide context and greater scope for the tactical game and let players perform what is the quintessential rite of passage for a Battletech player, run a mercenary company. Each game should be administrated by a GM whom should play OpFor unless players can be pitted against each other. Players themselves can take turns acting as OpFor as necessary. The GM will also generate the campaign contracts and subset missions available for mercenary companies to take. Missions and equipment for sale will be posted on Mondays. All mercenary paperwork, such as transport and purchase orders, need to be submitted by Sunday for it to be put into effect that week. The “heartbeat” or “campaign impulse” occurs every Sunday. All equipment purchased is assumed to be at OutReach (and OutReach is assumed to be the functional defacto mercenary world) unless otherwise stated. As nearly all missions will take place offworld it will be an important concept for Mercenary commands to properly anticipate what they will need during the campaign their contract stipulates.

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