Tuesday, March 15, 2011

Unit Inception

Character Creation:

The player is assumed to be a veteran 3/4 pilot. You may take quirks according to the Scarpyard Armory Mechwarrior quirks document so long as the balance of positive and negative quirks even out.

Mercenary Unit Creation:

Players can choose one of two options.

They can either be given 20 million credits to purchase equipment and personnel. It can be spent or reserved in any manner.

Or they can make 2 random unit rolls on any non-clan, non-Word of Blake random unit table for lights and another 2 for medium mechs. They receive an additional 3 million in funds to be used at their discretion.

Purchasing pilots/crew/squad leaders:

7/7 personnel are free and may be assigned a role and equipment immediately.

Training:

You may increase any skill of any pilot on Outreach during recruitment for 10,000cr. Every point beyond the first costs an additional 10,000cr and accumulates with every training level. You may train stats up to 6 times during recruitment. You may not extend the gunnery skill beyond 2 points of the piloting skill.

For instance a 4/5 pilot straight from the recruitment office would cost 150,000cr. A 6/7 pilot would cost 10,000cr. A 6/6 pilot would cost 30,000. The maximum you can recruit is a 4/4 at 210,000cr (or alternatively a 3/5).

Hardware Purchases:

All non-Clan equipment is assumed to be available at Outreach under their listed cost. Equipment can be purchased in the field during campaign at costs listed by the GM. These prices often vary widely and often do not have the variety found on Outreach. Outreach will also post random mechs and items posted at reduced rates and features one of the few ways to purchase Clan tech directly.

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