Tuesday, March 15, 2011

Missions

Mission/Campaign Contracts:

Campaign contracts will be posted every Sunday where available. They should include a bit of fluff regarding the on going situation and the climate regarding the armed forces staying there such the availability of air support and the capabilities of the armed forces. An observation of current force strength and confidence will also be included. They will also include a random weather table to determine the atmosphere of the planet for any given skirmish. Mission pay will vary and occur on a per unit per engagement basis as a retainer. Often there will be bonuses for successful completion of objectives as described in the campaign profile. The mercenary command will be paid at the end of the contracted campaign. Salvage and other benefits are typically posted in the mission profile.

For instance, a defense contract on the distant Federated Commonwealth world of Memphis against periphery bandits might yield $10,000 per light unit fielded. Over the course of 5 games, the mercenary command would have been awarded $50,000 for the service of 1 Locust.

Generating Scenarios:

The GM has discretion in scenario type and play, though missions should be thematic to the type of game being played.

Force composition and balance will be done on a tonnage basis as compared to what the players have elected to field. The composition of the tonnage will be dictated by the campaign profile. As such campaigns described as being against Clan front line units should be terrifying on the field and reservist conventional arms units will present easy pickings. Pay will be proportionate to the risk. In addition the units will be given either a bonus or handicap in tonnage as referenced in the campaign profile.

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